Gnomeageddon

Coming soon

About this game

It started with one acorn.

A small band of gnomes wanders out of the dark woods and finds an ancient oak with a glowing twig. They knock on it, and an acorn falls. Then another.

Gnomeageddon is a cosy pixel-art incremental game about a gnome grove that grows, and grows, and grows... and what that growth costs.

The first taps knock the first acorns loose.

Tap. Gather. Grow.

Knock acorns from the Elderoak, hire gatherers to haul them to the Stump, and watch your little diorama fill with life. Shakers wobble the trunk. Slingshot gnomes pepper the branches. A pinecone catapult lobs volleys at the bark. Squirrels and crows try to steal from your Heap, and a squirrel cavalry rides out to stop them.

Gatherers, Shakers, the catapult, squirrel thieves and the cavalry.

A grove that lives and breathes

Days turn to sunsets, sunsets to nights, and nights turn spooky. Tap sap, farm mushrooms, brew potions (some with colourful side effects), and keep the old tree in a good mood. Climb the trunk, light the canopy with fireflies, and discover what wakes up in the dark.

One grove, from day to sunset to night to spooky.

Hundreds of gnomes. One tree.

Your population booms: gatherers, shakers, riders, a choir, and one very large gnome assembled from many smaller ones. The grove can feed them all... for now.

Thirty Shakers. One Mega Gnome.

Live with the land, or use it up

When the cracks appear, the grove's health becomes your problem. Fires, sickness, angry strikers and gnomes with chainsaws all show up when it is neglected. Build care for the land, or push your luck. Take too much, and the grove burns.

Gnomes on fire. A click douses them.

Reach for the stars

Open the canopy to the night sky. Catch falling stars, chase comets, build an observatory and a village in the treetops, and throw a festival among the leaves. And there is more below the roots than anyone expected...

Stars over the treetop village, and something below the roots.

Features

Buildings, upgrades and a Rainbow Brew.
  • A living pixel diorama that grows across the ground, up the trunk, into the canopy and beyond, at a crisp 480×270 with whole-number scaling.
  • Five acts of escalating systems, each opening with a little story card, from the first tap to the grove's fate.
  • Day, sunset, night and spooky phases, plus Harvest Moons, auroras, meteor showers and a festival.
  • A grove that reacts: Tree Mood, Grove Health and events that need your attention (and your clicking).
  • Over 200 upgrades across 20+ buildings, with synergies that let experienced players race ahead.
  • Pettable critters, a golden deer, playful click-teases, and secrets hidden in the grove.
  • About 41 achievements, a Journal of everything you've learned, stats, and a Grove Map that doubles as a collection screen.
  • Fair idle play: offline progress with an ashes-safety rule, so you never come back to a burned grove without warning.
  • About 15 hours to see the story through, and around 25 for everything.